In the session today, we talked about how sound tells the story, noting important story-telling factors down such as:
- mood / tone
- pace / drama / emotion / mood
- location / atmos
- foley / FX
- dialogue / actors / type of voice / V.O
- music / non-music / designed sound
- style
- genre
- period
- technical
We were made to choose a script in groups and then note down which sounds would need to be created for a scene and how the sound would emphasise and tell the story.
We chose Lost Highway, a film by David Lynch and chose a scene located in a prison.
We took into account that as it was set in a prison, there would have to be distant sounds reverberating in the mix to show the size of the building and to give it that usual prison atmos, of sound of prisoners shouting reverberating off of cold, hard painted walls and metal bars.
The script stated that the prisoner Fred was made to exercise for an hour by himself in an 'narrow yard'. The atmos for the narrow yard would be needed, the sounds would be minimal, the atmos low in the mix, as the emphasis of the scene is to show that he is alone, not allowed to mingle with the other prisoners, walking slowly up and down a yard by himself. The footsteps of the man, Fred, would echo to show his isolation and as it is noted that there is a guard watching him, the guard's breathing or clinking of keys could be sounded to show the guards dominance over him.
In the next scene, it says:
There is more activity on the row tonight than usual. A
COUPLE of MEN in suits walk through with an air of authority.
There is a building murmur among the prisoners.
The atmos of the prison would have to be evident, the echos and chatter of the various different male prisoners would bounce off of the hard walls and metal, echoing drips throughout the large facility. The men who are suits who are described as having an 'air of authority' would be sounded with heavy boots or business like shoes that make a echoing sound on the floor and echo through the row. The murmur of the prisoners would be recorded and manipulated to sound like they are in a prison with EQ.
The next scene details how the prisoner Fred is shaking in his cell, the crescendo of the prisoners voices would be needed to show a sense of claustrophobia and dread. Also to highlight his evident distress, he could be breathing heavily and sporadically.
The next scene highlights the procession of a man who is walking to his death.
Several of the men in suits, along with several GUARDS, and a
CLERGYMAN, a PRISONER in the middle of the group, enter the
hallway. They proceed past the guard station down the hall.
As the procession files by, DEATH ROW INMATES come to their
doors and talk to the prisoner.
The different footsteps of everyone in the party would need to be recorded, especially as guards and clergymen would have different shoes so they would make different sounds on the floor and then EQ'd to sound like they are in a prison again. Also the material of the suits and the clergyman's robes would need to be recorded and added.
The following dialogue from all of the prisoners would be recorded on set as a guide and then replaced by ADR in edit.
The next scene highlights the condemned man journey to the electric chair. The sound of a strap being tightened and being wrapped around a body, the sound of the people murmuring behind glass would be muffled so would need to be recorded then EQ'd,
There would need to be a lot of foley work for this scene, the sound of a strap being tightened around a body, the witnesses murmuring behind the glass would be muffled so would be recorded and then EQ'd, the sound of an old telephone being picked off of the receiver and then being hung back up. The dialogue would again be recorded as a guide then ADR'd. The sound of metal being clamped forcibly against skin would have to be recorded, the sound of metal halo being lowered and put on a head, and being made to sound like it is in the room it is in, the quiet, low in the mix sound of ointment being smeared on skin. Also the footsteps of everyone in the room would have to be recorded, and the breathing of people, especially the condemned man should be recorded to hear at the tense moment. And finally the sound of a door being shut and then locked.
The final scene of the script we reviewed was Fred in his cell listening to the condemned man being killed.
CUT TO:
INT. PRISON - FRED'S CELL - NIGHT
Fred sits frozen at the edge on his bed.
A distant but LOUD ELECTRICAL HUM begins.
Fred's head jerks upward to the light on his ceiling. It has
dimmed to almost nothing.
Fred sits in the humming darkness.
All that would be needed for this scene would be an loud electrical hum would need to be created or recorded but manipulated so it sounds distant. And perhaps the sound of Fred's breathing to show his fear.
The session was useful in that in really helped me to consider everything audibly that is needed for filmic scenes, and was useful in helping me to create the sound for Lost in Translation.
Script took from http://www.lynchnet.com/lh/lhscript.html